Saturday, August 12, 2006
A New Change ...
Speek soon.
Wednesday, August 09, 2006
SGS '07 Speaker....Got What It Takes??
Serious Games Summit 07 Wants Speakers
Looking for individuals involved in all aspects of game design
The CMP Game Group today announced that the 2007 Serious Games Summit(SGS) is accepting speaker proposals. The board of advisors is seekingsubmissions for 6 conference tracks: Assessment & Results, Behindthe Game, Business & Deals, Game Design, Learning &Instructional Theory, and Products within Projects. The SGS will takeplace March 5-6 at the Moscone Convention Center North in San Franciscoas part of the Game Developers Conference (GDC).
"Next year's summit will revolve around 'Taking Control' and will setthe tone for two-days of sessions crafted specifically to help findsolutions to the problems affecting the serious games community," saidJamil Moledina, executive director, GDC. "Furthermore, the SeriousGames Summit GDC offers a collegiate atmosphere that allowsparticipants to network and exchange ideas with their peers in anintimate setting, making the summit a must attend for those interestedin advancing the industry."
Those interested in making a speaker proposal should visit http://www.gdconf.com before the deadline of September 5, 2006.
GameDaily BIZ: Serious Games Summit 07 Wants Speakers
Sunday, August 06, 2006
H-A-D-O-K-E-N ! ! !
Street Fighter II Sees Success in Live Arcade
And a mighty "hadoken" rang out across Live
Capcom announced today that Street Fighter II' Hyper Fightinghas become the fastest selling selling Xbox Live Arcade title to date.This has resulted in "hundreds of matches being played every hour." Street Fighter II' Hyper Fighting released earlier this week on Xbox Live Arcade and is available for 800 Microsoft points.
"We are elated by the tremendous response Xbox Live users have given Street Fighter II' Hyper Fightingas players around the world vie to be on top of the game's numerousleaderboards," said Charles Bellfield, vice president of marketing,Capcom Entertainment. "It'll be exciting to see who ranks number one onXbox Live Arcade after the first weekend of gamers playing the greatestarcade title in history."
"The phenomenal response to Street Fighter II' Hyper Fightingon Xbox Live Arcade comes as no surprise as this has been one of themost eagerly anticipated titles of the summer," said Greg Canessa,Group Manager of Xbox Live Arcade, Microsoft. "We are thrilled thatgamers everywhere are jumping into Xbox Live Arcade and enjoying thefantastic game play experiences this title and our platform has tooffer."
by David Radd
Thursday, August 03, 2006
Publishers at 4th LivePitch Revealed ...
Publishers at 4th LivePitch RevealedIncludes Capcom, Konami and Codemasters
The Game Initiative today announced the publishers participating in the fourth annual LivePitch. The list includes Capcom Entertainment, NCsoft, Majesco Entertainment, Atari, Konami Digital Entertainment, MTV Networks, WildTangent, and Codemasters. Developers must submit projects to www.LivePitch.com by August 15, 2006 to be eligible for consideration.
GameDaily BIZ: Publishers at 4th LivePitch Revealed
Wednesday, August 02, 2006
Spy Hunters Sweepstakes! Great Prizes!
Two tickets to E3 2007 as a prize. Whoops.
This is a great sweetstakes!! The Prizes are incredible. I highly recommended checking it out! Read more at GAMEDAILY by clicking the link above.
technorati tags:spy, hunter, sweepstakes, E3, 2007, prizes, Gamedaily
Sunday, July 30, 2006
Want to Learn How to Program Too?
Check out Learnprogramming.org. They've done all the searching for you to get some of the best books to help you get started. I wouldn't waste my time searching for the best current books available out there when these guys have already done it for you. =)
They're one of my favourite sites. I even have them linked in the menu to the right - check them out!
Wednesday, May 24, 2006
A Gamers Console
TigerDirects CybertronPC X-Plorer Gamer Intel Pentium D

Thursday, May 18, 2006
E3, Wii, Halo 3, WoW
E3 is always great. A fun and exciting place to find out whats new and whats to come in the video game industry.
Wii, as I've mentioned in a previous post, is the new Nintendo console. Looks great. Can't wait for that to come out.
Halo 3. If it's anything like the first and second one it should be loads of fun. Especially the online play. It's always fun playing with real people then AI.
Which brings me to World of Warcraft. I've been in this realm for about a year now. Absolutely amazing game. With coninuous updates, the world just gets bigger and better with time.
4 great topics to talk about. Drop by soon for continous posts on the topics. In addition to my game development posts of course. It's coming along, but I'm far from creating games related to any of the 4 topics. Maybe someday....sooner than later =)
Tuesday, May 09, 2006
Fun Filled FLASH!
I've decided to create my CEO requested project in FLASH. I have to admit it's coming along quite nicely. It's pretty fun creating graphics and animation with FLASH. So much so, that I've recently ordered 2 new books.
1. Macromedia Flash MX 2004 Game Development by Glen Rhodes and,
2. Flash MX 2004 Savvy: Also Covers FLASH Professional by E. Watrall, N. Herber
You'll notice they're moderate/advanced level books. I've found that practically all the basic knowledge you'll need to be comfortable using FLASH is already included in the software through lessons and tutorials.
It's unfortunate that I can't share my current work with the rest of you. Company/business policies. You know how it is.
So to conclude for today. For those of you that dont want to dive to deeply into heavy coding or have very little to no programming experience I do recommand starting with FLASH. FLASH's action script is not a full-fletched programming language just yet, although, I must admit it does act like one sometimes.
Monday, May 01, 2006
Revolution has a new name! NINTENDO Wii. What is Wii?
"While the code-name "Revolution" expressed our direction, Wii represents the answer.
Wii will break down that wall that separates video game players from everybody else.
Wii will put people more in touch with their games...and each other. But you're
probably asking: What does the name mean?"
Check it out Nintendo Wii
It's an interesting concept. Strange yet cute name. Nothing surprising from those wacked out minds who created 2 ass kicking plumbers that ate shrooms to gain super powers.
I've always been a big fan of Nintendo. Hell, I grew up with it. Great fun and always different from the rest. Can't wait to see what the minds at Nintendo come up with next.
Tuesday, April 25, 2006
E3 2006
Online registration ends this Friday, April 28 so if you want to go you better turn up the warp drive.
Here's a little snippet from their website www.e3expo.com :
Hear the industry's top creatives speak about their upcoming games, including Spore designer Will Wright, God of War 2 lead David Jaffe, and Metal Gear Solid 4 creator Hideo Kojima.
Other recognized developers in this program include Doom 3 lead designer Tim Willits, Killer 7 designer Gouichi Suda of grasshopper manufacture, Junction Point founder Warren Spector, Lionhead founder Peter Molyneux, Lumines designer Tetsuya Mizuguchi, and Tabula Rasa designer Richard Garriott.
The list of creatives is complemented by an equally impressive lineup of corporate and business development strategists including Electronic Arts Senior VP and Managing Director Asia Jon Niermann, Executive Vice President of MTV Networks Music and Logo Enterprise Group Jeff Yapp, and Buena Vista Games Senior VP and General Manager Graham Hopper.
Recent additions to the program include Bethesda Game Studios Executive Producer Todd Howard (Oblivion), Ubisoft Divertissements Creative Director Clint Hocking, and KBC Securities (Japan) analyst Hiroshi Kamide.
This year's program marks the largest group of speakers ever.
Sounds like a great show. Unfortunately, I wasn't able to take time off work this year to attend, but I'm looking forward to checking out all the post-show updates.
Monday, April 24, 2006
Layers, Animation and Art, Oh My!
I've found that if you want a really easy and quick way to gain a general idea and understanding of such concepts as layering, animation and timelines, and graphic design (such as masking, transformations, filtering, etc) that you take a look at FLASH and Adobe (any Photoshop x.x or CS2 are fine). Both come with easy to follow lessons that walk you through some of these concepts. Learning the concepts through these 2 technologies allows you to visually perceive what is actually going on. You will learn what such terms as 'masking' and 'skewing' mean and actually see what they're suppose to do.
I've found this to be a very fun way of getting started. Maybe you will to, especially when an integral part of any final game is its graphics and animation.
Another bonus is that once you're done with these lessons, and you've played around with your new learned skills, you'll be able to create amazing art work, banners, and even logos for your websites.
Thursday, April 20, 2006
Gamedev.net... Check them out.
Duty calls!
Wish me luck.
Monday, April 17, 2006
One bump after another
It seems so far that my experience with game programming has been all but complaints hasn't it? I'm optimistic it will get better. There's no where to go now but up! =).
Thursday, April 13, 2006
To Blitz or not to Blitz?
Oh, for those who aren't aware, demo versions of Blitz are set to run only 30 times before locking up. Yes, Maneesh does state this in the book, but as the reader it would have been great if the full version was packed with the book. In anycase, it looks like if I dont' finish this book before my 30 runs of the Blitz demo, i'm done.
And must ask myself again, to Blitz or not to Blitz?
DAY 1. The Adventure begins!
I've decided to start smart (Well i hope it's the smart thing to do) and start simple. I'm an applications/web developer so programming is nothing new to me, but game programming? That's a whole new world.
Anyhow, after doing some researching I've decided to purchase 'Game Programming For Teens'. It builds games using BASIC, which isnt' exactly what I may be looking for, but from what I've read it gives great intro to many aspects of game developing.
Enough rambling...let the journey begin.